While I’ve gotten used to shoulder buttons and analog sticks, there’s something to be said for the feel of a good arcade stick. This weekend, I plan to play it even more and start collecting stuff for the game.I miss many things about 80s arcades - the sticky floors, the crowds, and most importantly, the cabinets themselves. but if you damage this barrier, you won't get any bonus points at all. Keep in mind that during a "no-barrier" game, you can earn a capsule that will give you a barrier. Doing so will give you 5000 bonus points when you clear a level, compared to 1000 bonus points if you have a barrier with 3 levels, given if you do not damage the barrier before the end of the level. You can imagine that you'd have to have a flawless game through many rounds to get the highest scores possible.Īlso, you can choose the option of not having a barrier to begin with (the line underneath your Vaus that will keep the energy ball from going into the bottom abyss). you can continue but your points go to zero. For example, in "Clear Game" mode, if you die. Don't know if it's true, but if it is, it's definitely a challenge. * The shape of the blocks (you can buy Space Invader blocks!)įrom what I heard, you can post your highest scores online via Wi-Fi. At the shop, you can buy things to change the appearance of certain worlds/zones. As you play the game, you earn points to spend at the shop. Well, the game does have some cool features. I can't read Japanese very well, and I'm trying to translate the booklet. I like it, and I think it justifies the 4,280 yen I spent on this game. The paddle add-on has one end that is exactly as big as a GBA cart, but the other end is bigger than 2 GBA carts combined. That new paddle attachment, albeit huge, feels fine and works well with the game. One drawback is that the power-ups take a bit longer to fall down than other Arkanoid games. A lot of the mistakes I made felt it was my fault, not because of the 2 screens. Your screen is long, so it gives you ample time to react. Backgrounds are nice to look at and the split screen isn't as much of a hindrance as I thought it would be. I heard techno/trance the first 5 stages, then some really upbeat jazz-fusion music the next 5. I don't think there's a limit on continues, but I'm playing the Normal level of "Clear Game" mode. If your Vaus ship dies, you have the option to continue the level. You do have your barrier replenished after every level. Think of it as 4 chances/lives to beat a level. COM mode, but I have no idea how that works.īasic Gameplay: You have a barrier on the bottom, and each time you miss the ball with your Vaus ship, you lose a barrier level. There's also a Wi-Fi mode where you can play up to 4 players! There's also a Vs. One example, I believe, is to hit 2 orange blocks in a certain level, but you only can bounce the energy ball off your Vaus up to 10 times. It'll be helpful to know Japanese in this mode, judging from the screenshots in the booklet. There is also "Quest Game" mode, where you have to fulfill requirements during each match. Just to be safe, pause the game and save your progress. Yes, the game saves your progress as you go along, so you don't have to start from the bottom of the pyramid every time you quit. You complete one stage, you branch out and choose the next area you want to try. After 5 stages, you will see a map that is laid out like a pyramid, and you have to choose the next area that you want to clear. This is a mode that has you play 5 stages in the beginning. If you're not liking the demo, you won't like this game. If you played the demo that someone posted in this thread, that's a good taste of the first part of "Clear Game" mode. Got this with the white DS paddle controller. just got it today at the local game shop.
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