![]() LIMITLESS SOLO & CO-OP PLAY - Experience a thrilling campaign for 1-4 players where different environments, enemies and mission types are blended together across a procedurally generated campaign map. I wonder if one team's reality can ever meet the expectations of generational legend.EPIC VR TANK WARFARE: Built from the ground up for PlayStation VR, Battlezone offers unrivalled battlefield awareness, a monumental sense of scale and breathless combat intensity. While I love Rebellion's dream-fulfilling aspirations, I wonder how the fans that wrote to Atari about the volcano on the horizon will feel about finally reaching it. But the myth of Battlezone's volcano came from how much was left to the players' imagination. Toward the end of the single-player campaign, you'll reach the volcano, where the heart of the evil Rotberg lies in wait, allowing fans of the classic to finally fulfill their dreams. This "short-but-sweet" approach also provides "an opportunity to present lots of different landscapes and environment styles," said Jones. As for the single-player campaign, it will be comprised of "bite-sized experiences" to ensure early adopters of PlayStation VR aren't plunged into long sessions without a break. But there's the potential for the game to appeal to a broader audience as a pick-up-and-play multiplayer experience.Īlthough Rebellion is tight-lipped on what exactly the multiplayer component will offer, it's going to be a big part of the final game. Right now Battlezone seems especially targeted at high-score chasers at the marginalized lovers of a fast-paced arcade style that are now mainly served by indie developers. It's frenetic stuff.Ĭatering to fans of the original game while attracting a new generation of gamers is sure to be a tricky balancing act for Rebellion. You'll find yourself zooming from one side of a level to another, hunting them down using your radar. Rather than the tense one-on-one combat preferred by Atari, enemies here come in waves. Strangely, the gameplay itself is perhaps the least referential thing about Battlezone. Toward the end of the single-player campaign, you'll reach the volcano, allowing fans of the classic to finally fulfill their dreams. Other '80s favorites, like the UFOs that were key to racking up a giant score, will also make an appearance at some point. In another nod to the first game, destroyed tanks break up into piles of geometric pieces. Some of the enemies are familiar, while new types still fit within the lore - there are swarms of flying foes, for example, that look similar to the original Battlezone's guided missiles. Battlezone mashes the slick retro-futurism of Tron with the angular shapes of the '80s game. "He's given his blessing on that as well. " Rotberg was the name of the original programmer of Battlezone" explained Jones. ![]() The enemies you're fighting come from an evil world-conquering entity known as the Rotberg Corporation. At the start of each session you see an "Insert C.O.I.N." prompt, a tongue-in-cheek backronym that stands for Combat Operative Information Nexus. Update your settings here, then reload the page to see it. This content is not available due to your privacy preferences. Because of the more typical control scheme, it's easy to pick up and play without instruction. It's one of very few PlayStation VR games on display at Paris Games Week that utilized the regular DualShock 4 controller, rather than the PlayStation Move. As in the original, you're at the helm of a tank, but this time it's nimble, capable of strafing, boosting and even jumping. Battlezone is a fast-paced take on the classic formula. "It's a love letter to our roots really," said Rebellion's Head of Creative Tim Jones. In one case, a fan even wrote to Atari to tell the company he'd reached the mythical castle.Īfter decades of speculation, developer Rebellion, best known for the Sniper Elite series, is rebooting Battlezone for Sony's PlayStation VR and taking players into the heart of the volcano. "Of course, none of this was true," Atari engineer Lyle Rains pointed out in Van Burnham's 2001 book Supercade. Rumors swirled of a secret route that would lead players to the volcano's crater where a castle lay awaiting brave explorers. The game's wireframe design was graphically simplistic, but stenciled in thin green lines on the horizon was a single object that drew the attention of fans: an erupting volcano. In a simple duel of tanks, players looked through a small opening in the cabinet to maneuver their lumbering vehicle, firing at a single enemy and avoiding being struck by projectiles. It could be argued that Atari's 1980 arcade classic Battlezone was the first virtual reality game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |