This time, I’ll paint a floor area near the fountain to simulate this effect. I will use the same color as the one on the water fountain. When you add more voxels to the water shape, you’ll get better results.Īnd finally, I’ll put a water puddle on the floor. After applying the material, this is how it should look: ![]() I created a simple shape for the fountain and a complex one for the water to simulate the fountain gushing water. I’m gonna add a water fountain to my scene, with a specific color for the water. The image was very distorted and the glass has many vertices due to the characteristics of the voxels, however this can be used for another very interesting effect: water! In the example below, I created a semi-sphere and applied the glass material to it. Some complex shapes of voxels make the glass effect a bit confusing. That’s a better result! Now, I’m gonna put an internal light in the shop to improve the scene overall look and feel (see my previous tutorial about light) and I’m gonna change the sun to a blueish color. I started a new render with the blue color selected and the adjusted the following parameters like what is shown on the image below. The glass has become very dark, so I’m going to change the material color to a lighter shade of blue. ![]() Change the values of GLASS (put in maximum), Rough, Refract, and Attenuate, like what you see at the image. Start by adjusting the parameters as in the example below. This will allow you to select only the color chosen for applying the material. However with the selected green tone, open the GLASS material, with the SEL option pressed. If you press the Render button, it will not change a thing. Now let’s turn this green area into glass. On the color palette, I will pick a light green color and then I will create a solid area on the space where the window goes. I’ll make a greenish glass for the front of the store. I made a small shop front on Magica, but I still haven’t chosen the material for making the glass. Let’s start with the small project below, which I created (you’ll be able to download the file, you can find download link at the end of the article) and let’s make a shop window. Enough talking! Time to go back to work! Let’s go! Magica’s rendering features are very powerful, and by working with the right material and lighting, we can achieve some very good quality results. ![]() I want to explore two simple techniques that I use to simulate glass, (especially when I want to make glass windows or shop windows) and water, widely used in several of my works. In this second part, I will talk about some small tricks that I use for my work in Magica, as well as some tips to optimize your work. After my first tutorial about “lights” in MagicaVoxel, I’m back bringing you some more interesting features for your voxel worlds.
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