![]() But only if player scores a shot in the head. Skill (Ranger): During the ZED Time stun power of the on-perk weapon become 10000, even if it does not have any stun power on it normally.Damage bonus as well affects knife and grenade damage. Every 2 seconds headshot combo meter goes down by 1, each headshot during this time increases the meter by 1 and resets 2 seconds timer. ![]() Each time player scores a headshot skill takes 10% of the current weapon's damage, multiplies it by amount of scored headshots and adds it to the base weapon damage. Skill (Rack 'em Up): Skill becomes active with the first ever shot in the head.Skill (Marksman): Skill decreases refire time of the weapon by 25% which effectively increases rate of fire by 33.3%.Recoil reduction is multiplicative with passive bonus. Extra damage works only on shots in the head. Skill (Dead Eye): On-perk weapons only.Often (but not always), especially when attacking small ZEDs, the same shot that triggers ZED Time might also kill ZED which will be treated as if player has extended ZED Time right away. ZED Time can also be triggered by either of player's knife attacks on the ZED's head. The same shot that triggers ZED Time also gets bonuses from either of level 25 skills (more damage or stun power). Like with the other ZED Time probabilities, odds grow over time if no ZED Time events has occured recently. Skill (Assassin, Ranger): Each time player scores a headshot (not necessary lethal) with on-perk weapons there is a 5% chance for ZED Time to appear.Recoil reduction is multiplicative with the Dead Eye skill: Recoil Mod = 1 x 0.75 x 0.9 = 0.675. Sharpshooter's passive recoil bonus works only with on-perk weapons. Firstly game calculates current recoil multiplier of the weapon and then decreases it by up to 25%. Passive (Recoil): Current recoil multiplier of the weapon is being decreased by up to 25%.All damage bonuses as well affect DOT damage of the Spitfire revolver. ![]() ![]() Passive damage bonus and Dead Eye skill work only on headshots and act like a normal bonuses - both provide more damage to body AND head health.
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